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Hi is the Full Art version when you pay for $15 the same as the fully edited one with typesetting and art from Kickstarter? I want to save up for the $15 one ^^; Thank you!

Hi! Yes it is same PDF from the Kickstarter with the full-art and typesetting.

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Thank you! I got the full version ^^

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So what are the parts of each group of Animals?

The Text in each position kinda confuses me.

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I'm not sure I understand the question.

Each community is made up of a group of animals, there are no specific 'parts' that have to be filled within a community.

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I can't wait till the bound versions are out! 

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I played a one-shot of this game on stream and we had such a lovely time! The playbooks are unique, the mechanics led to great situations, and I loved the concept of playing a game that is so community-focused. The community clock was such a good game mechanic and facilitated the experience of caring not only for the player characters but for the community as a whole (even the grouchy members).

(This stream was sponsored by Freddie Taylor-Bell as the game was funding, and being able to hype up their game added to the themes of community and coming together to support each other!)
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The game sounds amazing and I'm really looking forward to reading it. Unfortunately I have no idea what a ".7z" file is or what to do with it. I assumed it was some kind of .zip file, but my computer is not giving me an option to extract the files. Can you help me? 

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Hi!

I reccomend using WinRaR or 7zip for unzipping the folder (both are free)
I use 7zip myself and all you have to do is Right-Click > 7Zip > Extract Files Here.

I hope that helps,

Freddie

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I'd love it if you changed the rar file to a standard zip so folks (by which I mean me, and the person you replied to, and anyone else who gets confused by the rar extension) don't need to download a separate application to open it.

Yah me too. My computer wants to use VLC and its not a video lol

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This game is nuts! Love it

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There are no wolves in England since the XVII century at least. Nor bears for that matter. Maybe could be substituted by domestic hounds? Just after writing that I readed that you can be non-british beasts, sorry. Anyway, probably "England" can be changed for anything, I suppose. 

The questions in the Lay of the Land move overlap a lot. Those 5 are the same as this 3:

Is there anything dangerous here?

Is there anything edible for me here?

What has happened here recently?

I notice that you rely a lot on partial success in "you succeed if you let the narrator make a move". That makes the players know exactly what your move is wich could lead to power gaming. I haven't seen the principle of keeping the narrator's moves hidden but it's a useful one to keep the narrative going on. If they decide not to let you do the move, they don't succeed therefore, as a narrator, you should make  a move, anyway. It's OK not to define all 6- results but 7-9 should be more detailed. 

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Hi, appriciate the feedback and the edit.

I deliberately wanted there to be a differentiation between identifying animal threats (Are there any Predators here?) and human threats (Are there any Humans or Human traps nearby?) because humans represent a much bigger threat than any animal does but I do take your point about combining the two “What food could we forage here?” and “What animals could be hunted here?” options.

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What's immediately striking about Briar and Bramble is how the setting and tone are baked into the mechanics. The game is about keeping hope alive during a sad and desperate situation in a world that wants to hurt you and B&B never lets you forget that.

Anyone who enjoys ttrpgs should give this book a read. Regardless of your opinion on Powered by the Apocalypse games or even the premise of Briar and Bramble, I think there's an important lesson here about cohesion and how evocative a game's setting can be through its rules.

Also, yes, you can play as cute animals which is always a plus.

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What can I  say about B&B that hasn't already been said about similar inventions like the wheel or penicillin?  

Drunk Wizard strikes again folks! This game fills a niche in my heart that's been left conspicuously void by other TTRPGs. Though some have tried and failed (looking at you Mouse Guard), Briar and Bramble exquisitely brings home the experience of playing as a fluffy (or not-so-fluffy) woodland creature.  

Whether you're interested in the small inter-personal struggles between our forrest friends,  or broader commentary on the relationship between humans and our woodland neighbors,  Briar and Bramble can get you where you want to go.

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A very well written and edited TTRPG that makes use of an unconventional setting, straying away from violence and bloodshed, but instead telling the tale of this interesting world where you actually play as animals.

I think most people who are into TTRPG should definitely check it out! It's surprising that it's free to download(though you should definitely be paying) considering the level of content and polish available in this. Not to mention you are likely to get hours of content out of this with a good group of friends.

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I have played and run many systems and powered by the apoc is by far one of my favourites and to hear that someone was writing another style of storytelling for this system I jumped at the chance to have a look at it and I was blown away by how wonderful quaint at first sight this game but when you read into more you see the dangers that your characters will be facing by human and predators alike. I cannot wait to run this for my players and if you like games that creates enviroments for players to explore different ideals, roleplay experiences and see the world in a whole new light. This is the game!

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I've been planning to do a woodland themed story for a while but executive dysfunction prevented me from properly adjusting another style of game to fit it, after a brief glance over it this seems perfect for my bird campaign.

There's a lot of leading questions for the Narrator to help prompt further gameplay decisions and to keep my brain on track so I can focus on what is important in the world and story crafting.

The inclusion of player safeguarding is also really useful as most games allude to it without providing the information required for it and having that openness and transparency seems like a great way to normalise discussing or avoiding difficult topics with your players.

I'm definitely looking forward to being able to see friends in person again to run this game! it looks like it's just as easy to play online, but I feel like this is going to be one of those experiences that is best done irl.

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This looks utterly charming and combines all of my key interests: finding food, a sense of community, and avoiding humans. :D

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Some really neat concepts! Definitely going to be trying this with my weekly group! :)